满帆大学

Course Director Brings Varied Skill Set to 游戏艺术 Program

From character design to cosplay, Kyle Havrilesko has worked on a wide range of design projects.

Kyle is standing with his arms crossed, smiling gently. He is wearing a short sleeve blue shirt and his hair is in a bun.

It would be easy to assume that there’s almost nothing that Kyle “Harvey" Havrilesko – the Course Director for 满帆's 游戏艺术 学士学位项目 Project and Portfolio VI course -做不到. From playing an integral role in designing the modern sculptures peppered around Orlando's Lake Nona neighborhood to helping Calvin Klein and Speedo develop an augmented reality application to design apparel, Kyle has experimented (and succeeded) in a wide array of creative and technical fields.

凯尔在阿波卡长大, Florida and dabbled in art classes in high school before serving in the Marine Corps for four years. He first came to 满帆大学 as a student and graduated with a Computer Animation degree as a character artist. Since then, Kyle has enjoyed teaching, designing, and creating various multimedia projects.

Along with teaching at 满帆大学 for over ten years, Kyle has won awards for competitive cosplaying, worked on two virtual children’s books, and was even responsible for one of the character designs used in the pre-production of the animated comedy 侦探皮卡丘. He’s also currently working on a faith-based graphic novel called .

This diverse portfolio has given Kyle the experience and industry knowledge needed to lead students through 游戏艺术’s Project and Portfolio VI course. “这是一个非常小的行业. 你需要认识人. 你需要建立关系网. You start getting your name out there right away,” he says.

“I try my best to fine-tune students,” he explains. This fine-tuning could look like encouraging a student to demonstrate a variety of design skills on their portfolio or perfecting their 艺术Station profile thumbnail so it grabs the right people’s attention. “I have to make sure that I just bring out that artistic beauty that they need to really appeal and advertise their artwork.”

He also makes it clear that it’s all about the students’ aspirations. “Right now, I kind of just have to make students' dreams happen,” he states matter-of-factly.

Much like Kyle’s experience, what makes the 游戏艺术 program so appealing is its diversity. “Game art isn’t just about video games…. 它渗入一切.

“We're shooting films in the 虚拟制作工作室. 我们在设计雕塑. 我们在设计齿轮. We're doing military simulation. We’re printing things out for cosplay and movie props [and working on] engineering and mechanics for aerospace dynamics.”

Kyle’s involvement in these projects doesn’t just make him a better Course Director; it gives him opportunities to improve his craft. “As an instructor…I actually learn so much more from just helping [students] make stuff.”

He’s also passionate about his student benefiting from the multiple collaborative opportunities the program offers: “[学生] should be asking [each other] for critiques and learning and trying their best to help each other out, 太, because this is a great experience that they’re going to be getting from all of this.”